Credits to We11ington, Sc4rf4ce, and Croner for these.
[Looger 4rm4g3d0n WE11ington Version 1.0 = Started]
/***** ADDRESS MEMORY *****/
[ADDRESS MEMORY]
ADDRESS_MEMORY_SEARCH = 1;
#define Device_Pointer 0x00B0E7C0
#define Base_Pointer 0x00C2DCD0
#define Health_Pointer 0x00C2F5CC
#define View_Angles 0x00B0E7BC
#define GM_Warning 0x00B0EBC4
#define D3D_IP_Address 0x00C2E13C
#define D3D_Map_Name 0x00B8FFA8
#define Trigger_Bot 0x00A30FF0
#define Player_Base 0x00CCFCC0
#define Server_Base 0x00BD9188
#define Scope 0x00B0EB68
#define Fast_Ammo 0x00B0EB6C
#define Fast_Health 0x00B0EB70
#define Fast_Repair 0x00B0EB74
#define Fast_Flag 0x00B0EB78
#define Crosshair 0x00B0EB93
#define No_Spread 0x00B0EBC8
#define No_Water 0x00A31058
#define Speed 0x009B0E5C
#define Near_Fog 0x00B14A5C
#define GlassWalls_FarFog 0x00B14A60
#define Full_Bright_1 0x00B14AEC
#define Full_Bright_2 0x00B14AF0
#define Full_Bright_3 0x00B14AF4
#define No_Bounds_1 0x00B3FB50
#define No_Bounds_2 0x00B3FB54
#define No_Spawn_1 0x00B2D150
#define No_Spawn_2 0x00B8E35C
#define Stamina_10Porcent 0x00B0EBA0
#define Stamina_05Porcent 0x00B0EBA1
#define Extra_Ammo_1 0x00B0EBA8
#define Extra_Ammo_2 0x00B0EBA9
#define Sniper_2X 0x00B0EBAC
#define Bandage 0x00B0EBAA
#define Weapons_1_OffSet 0x0000015C
#define Weapons_2_OffSet 0x0000015E
#define Weapons_3_OffSet 0x0000008C
#define Stamina_OffSet 0x00000010
#define NoRecoil_1_OffSet 0x00000000
#define NoRecoil_2_OffSet 0x00000004
#define NoRecoil_3_OffSet 0x00000008
#define X_OffSet 0x0000023C
#define Y_OffSet 0x00000244
#define Z_OffSet 0x00000240
#define Gravity_OffSet 0x00000064
#define Slot5_OffSet 0x000D11EC
#define NFD_Player_OffSet 0x00000308
#define Premium_OffSet 0x00000374
#define GM_Mode_OffSet 0x0000036C
#define Super_Master_OffSet 0x000CBD7C
#define RoomMaster_OffSet 0x000CC190
#define PlayerSlot_OffSet 0x000E0AC4
/***** ADDRESS ASM *****/
[ADDRESS ASM]
ADDRESS_ASM_SEARCH = 0;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Sc4rf4ce L0gg3r started:
[D3D]
# define ADR_D3DIPADDR=0xC2E13C
# define ADR_D3MAP=0xB8FFA8
# define ADR_GMWARN=0xA3A92A
# define ADR_ESPNAME=0x68C3C5
[POINTER]
# define ADR_BASEPOINTER=0xC2DCD0
# define ADR_DEVICEPOINTER=0xB0E7C0
# define ADR_HEALTHPOINTER=0xC2F5CC
# define ADR_PLAYERPOINTER=0xCCFCC0
# define ADR_SERVERPOINTER=0xBD9188
[PUBLIC]
# define ADR_FASTAMMO=0xB0EB6C
# define ADR_FASTHEALT=0xB0EB70
# define ADR_FASTREPAIR=0xB0EB90
# define ADR_FASTFLAG=0xB0EB78
# define ADR_NOSPREAD=0xB0EBC8
# define ADR_NOWATER=0xA31058
# define ADR_NOFOG=0xB14A5C
# define ADR_NOUBOUNDS1=0xB3FB50
# define ADR_NOUBOUNDS2=0xB358B8
# define ADR_SPEED=0x9B0E5C
# define ADR_SCOPE=0xB0EB68
# define ADR_SPAWN1=0xB2D150
# define ADR_SPAWN2=0xB8E35C
# define ADR_GLASSWALS=0xB14A60
# define ADR_STAM10%=0xB0EBA0
# define ADR_STAM5%=0xB0EBA1
# define ADR_SNIPER2X=0xB0EBAC
# define ADR_BANDAGE=0xB0EBAA
# define ADR_EXTRAAMMO1=0xB0EBA8
# define ADR_EXTRAAMMO2=0xB0EBA9
[OFFSET]
# define OFF_NFD=0x308
# define OFF_X=0x244
# define OFF_Y=0x23C
# define OFF_Z=0x240
# define OFF_PREMIUM=0x374
# define OFF_RECOIL1=0x3
# define OFF_RECOIL2=0x6
# define OFF_RECOIL3=0x9
# define OFF_STAMINA=0x10
# define OFF_SLOT5=0xD11EC
# define OFF_SLOT6=0xD11ED
# define OFF_SLOT7=0xD11EE
# define OFF_SLOT8=0xD11EF
# define OFF_GRAVITY=0x70
# define OFF_SPECTATE=0x36C
# define OFF_WEAPON=0x15C
# define OFF_SUPERMASTER=0xCBD7C
# define OFF_ROOMMASTER=0xCC190
# define OFS_PLAYERSLOT=0xE0AC0
# define OFS_SLOTBASE=0xD0048